Advertisement

NES Emulator Part #4: PPU - Background Rendering

NES Emulator Part #4: PPU - Background Rendering In this part I look at pixels, palettes, nametables, patterns, scanlines, frames, scrolling and video memory addressing. It's a good chunk of the PPU out of the way!

Source:

Patreon:
YouTube:

Discord:
Twitter:
Twitch:
GitHub:
Homepage:

one lone coder,onelonecoder,learning,programming,tutorial,c++,beginner,olcconsolegameengine,command prompt,ascii,game,game engine,pixelgameengine,olc::pixelgameengine,nes,nes emulator,emulation,8-bit,picture processing unit,ppu,graphics,nametables,pattern memory,palettes,loopy,

Yorum Gönder

0 Yorumlar