This short video looks at how to modify third party assets. Import an FBX file from Unity into Blender, make modifications and then save it back into your project. The video also looks at how to adjust the colors of the asset if the developer used Color Palettes (future video coming on this topic) - this approach is commonly used in low poly models.
RPG Low Poly - Lite: Blender to Unity: Low Poly Color Palettes: OWS Merch (WIP) Hoodie, T-Shirts and Stickers:
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